AURobotServers
4
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#include <graphics.h>
Public Member Functions | |
GLuint | GetId () |
GfxShader () | |
bool | LoadFragmentShader (const char *filename) |
bool | LoadVertexShader (const char *filename) |
~GfxShader () | |
Private Attributes | |
GLuint | GlShaderType |
GLuint | Id |
GLchar * | Src |
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inline |
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inline |
References LoadFragmentShader(), LoadVertexShader(), and Src.
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inline |
References Id.
Referenced by GfxProgram::Create().
bool GfxShader::LoadFragmentShader | ( | const char * | filename | ) |
References check, GlShaderType, Id, printShaderInfoLog(), and Src.
Referenced by InitGraphics(), and ~GfxShader().
bool GfxShader::LoadVertexShader | ( | const char * | filename | ) |
References check, GlShaderType, Id, printShaderInfoLog(), and Src.
Referenced by InitGraphics(), and ~GfxShader().
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private |
Referenced by LoadFragmentShader(), and LoadVertexShader().
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private |
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private |
Referenced by LoadFragmentShader(), LoadVertexShader(), and ~GfxShader().